Original Post
Hi everyone. I'm just wondering how I might be able to achieve gamma correction in a fullscreen OpenGL application ? I have an app up and running right now which seems to be very dark on some monitors and much brighter on others and I would like to add in the option to be able to change this. I presume I'll need somehow to get access to some color tables for R,G,B and change those in a non-linear way to account for the darkness of the monitor. I can't seem to find any good resources about this on the net so any help or advice you could would be great. Cheers! Darragh