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I wrote a small program that loads .ASC files, but these files dont contain any texture information (and if they do I havent been able to make trueSpace save the file with that info), anyway, what I want to know is how can I calculate the texture coordinates for any given polygon that the .asc file may have?
thanks!
Luis Sempe visual@guate.net http://www.spheregames.com
you could always randomly assign them other than that i don''t know how it would be done. i''m not familiar with the .asc file format, but i know that 3ds files have texture coordinates. if your modeller can export 3ds files try writing a 3ds file loader.
http://user.cs.tu-berlin.de/~digisnap/ spotlight has a 3ds fileformat description. also check www.wotsit.org for info on 3ds as well as a lot of other 3d file formats.