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OoMMMoO

Passionate game developers

14 posts in this topic

I was wondering if there were any game developers that are really passionate about the type of game they are making. Some one who is obsessed with the game they are working on and think about nothing else but that game. I am that way about a rpg I have been working on(not acctually coding it just coming up with ideas) it is kind of a game ahead of its time (maybe not with the power of playstation2) and I think about it all the time 24-7 there isnt a time in my day I dont spend thinking about making this game. I was just wondering if there were any more out there like me?
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I''m designing my upcoming RPG since months now, and I''m passionate by it.
I think the more you love what you do the best it is to the players.



-* Sounds, music and story makes the difference between good and great games *-
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At Rarebyte, we are working on a 3d shooter called Paradigm since August''99.

We are all fascinated and passionate about developing such a game and it keeps us hooked.

I spend all my time thinking about our game.

If you want to get further information about our project, visit our website:
www.rarebyte.de.st

Charlie McSow / Paradigm Game Design

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I am the same way. I constantly am thinking about the developemnt of the adventure game I have in mind. Developemnt of the story, the interactivity, the businees model, finding a publisher, the engine, etc, etc, ect...

On a side note, how about some advice from anyone on how to find others that are this passionate about game development. I have a team of two, maybe three now, and I want to find people that are passionate about it. You acn find alot of people who say they are, but when it comes down to it, they have no idea what dedication it really takes.
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I too am really passionate about my own work. I am writing a 3D fighting game engine and I am always thinking about my engine. I constantly think of ways to improve my code and new things to add or change.

I also find that people I have talked to don''t want to share ideas for fear of them being stolen. It seems like noone wants to just open up and bounce ideas off of others. I find that that is the best way to come up with good and original ideas.



L8tr, Kinfira.
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Yeah, I gotta say I''m seriously passionate about my project. I try not to talk about it to much because I KNOW I''ll be making people sick hearing about it. The part I''m most passonate about at the moment (Besides character development) is the new engine I''m developing that draws a 3D character as a true cartoon. Doesn''t use polygon rendering anywhere. I basically teach the computer how to draw my character over a ball & stick frame. I use the frame for movement and colision detection. I also have a really cool story that''s quite unique but I don''t tell anyone about that because of the chance of someone else using it.

E:cb woof!
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I have the passion. Some nights(mornings) I''ll be up until 5am working on my game even tho I''ve been programming it all day. I just can''t bring myself to stop working on it.

And my house proves it.. it''s a mess!


-Tasm
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I''m not a passionate game programmer. I only want to develope a hit game and earns a lot of money. Then I will quit the game industry once and for all and move into other field. I don''t intend to become the next Bill Gates or the next John Carmack. I just want money.
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I''m sort-of passionate. I think about ideas for my third-person "multi-genre" game 24/7.
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Yeah, I''m passionate about a RPG I''m making.

Shinryuu64
Solenoid Software Interactive
http://solenoid.50megs.com
shinryu64@kiss-my.as
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I''m very passionate about this industry and programming. Only problem is, I''ve yet to find an equaly passionate developer who''s willing to pay me to program there game :-P

Untill then, I guess I''ll keep working all day, and doing what little game programming I can do at night.

Please send all typo/spelling errors to /dev/null
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There are others out there like me?

For 9 months straight back in the stone age I spent literally 6 hrs a day after school working on my RTS Bean Wars, which was written in QBASIC!!! It worked actually, with music and all that nonsense. I know how that is. Now that I know how to use C++ and realize its power, I am starting to port that game. That Real Time Strategy game was my QB magnum opus, something I left to those who still use the language as a standard of excellence. You have no idea how much time and effort went into drawing those animations one pixel at a time with a home-cooked drawing program.

Well, I''m spent. Keep up the good work!

~BenDilts( void );
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I''m not passionate about the game I''m working on right now because my old one just got cancelled and I''ve been transferred to another game.

I''m passionate about the type of games I play, though.

$0.02
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