Blending and color problems
Hi Guys, and Well met,
I am a new opengl programmer and using the tutorials here. But I encountered a problem with the blending.
After using the blending in lesson08, I tried to add another quad, like this:
glLoadIdentity();
glTranslatef(0.0f,0.0f,-4.0f);
glBegin(GL_QUADS);
glNormal3f(0.0f,0.0f,1.0f);
glColor3f(1.0f,0.0f,1.0f);
glVertex3f(1.0f,1.0f,0.0f);
glVertex3f(1.0f,0.0f,0.0f);
glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(-1.0f,1.0f,0.0f);
glEnd();
The funny thing is the colors are just mixed up while the lighting is on, when off, the quad above does not have the color I specified. I really couldnot understand the problem. (Nothing to do with the blending actually, ''cause blending is always turned off)
Thanks,
Greetings, and have fun!
Alp Y.
DM/RS-GIS Modeller
Computer Programmer
Thanks Gee,
I later found out he problem, you may call me crazy but I am working with a S3VGA card with 1 MB, that''s why the colors appears so weird. I tried with other tutorials, and found out when I import textures, the colors of quads just go weird.
I hope this is the REAL problem.
See YA
Greetings, and have fun!
Alp Y.
DM/RS-GIS Modeller
Computer Programmer
I later found out he problem, you may call me crazy but I am working with a S3VGA card with 1 MB, that''s why the colors appears so weird. I tried with other tutorials, and found out when I import textures, the colors of quads just go weird.
I hope this is the REAL problem.
See YA
Greetings, and have fun!
Alp Y.
DM/RS-GIS Modeller
Computer Programmer
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