quote:Original post by mtaber
... if someone is jumping in the air at you, Ryu would execute a high kick, but Balrog would do an uppercut...
Ryu doing a high kick?... unless the player is jump-dropping about 45deg or less... I would rather go for light dragon punch. Balrog uppercut?? Do you play Street Fighter 2? Are you saying Sagat's Tiger Uppercut?
quote:... standard difficulty dictates that the computer must wait 1.00 seconds before reacting. Difficulty ranges from 0 to 100, with each point deducting 1/100th of a second from the reaction time. Anything above 90 or so should be essentially impossible because humans can only react so fast.
Good point. But I don't think 'standard' difficulty need to wait for a second? The player could give them nice combos.
quote: After that point, the computer reacts faster than you to the point that an instant after you try a move, the computer would execute the appropriate counter move, making the game impossible to win at those levels except through extreme luck.
It depends on the player skill. Since every move got its own delay, you could use that advantage to trick the computer.. even if the computer have zero delay on the AI.
[EDIT] Ooops... I guess you mean Balrog normal punch. But this is only effective when the player is high-up above.
[edited by - DerekSaw on July 31, 2002 10:06:42 PM]