Original Post
Ok, this is driving me crazy. Can anybody explain to me why D3DSWAPEFFECT_DISCARD in the D3DPRESENT_PARAMETERS struct would make a difference in frame rate versus D3DSWAPEFFECT_COPY or COPY_VSYNC? With just _DISCARD I can get 90+ frames/sec with nothing on the screen other than a blue solid color. I put in _COPY and the rate drops to 5 frames/sec. I am using The Zen of Direct3D game programming code from chpt 12. I wonder if they send these books to editors who don''t know anything about a computer.
Anyway, any any help would be helpful here.
Happy Coding!
-Escaflowne75