terrain rendering

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7 comments, last by ECKILLER 24 years ago
Anybody have and good articles and/or tutorials on how to start making a terrain engine? I want it to be for polygons not voxels. Thanks ECKILLER
ECKILLER
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Check out the articles and code on this site for a start.
http://www.gamedev.net/opengl/index.html
There is one recent article about terrain rendering, and another on spectral synthesis terrain that may be helpful also. Good Luck!
I noticed there are also a couple terrain tests over on this site:
http://nate.scuzzy.net/programming.html
How about DirectX 7.0? I don''t use Opengl.
here is the link to the OpenGL SuperBible''s homepage:

http://www.itknowledge.com/reference/archive/1571690735/ewtoc.html

one goal of the whole book is to create a terrain veiwing program. it''s also a very good reference.

My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
The fog example from the DX 6.1 SDK (maybe it''s in DX7 also) is pretty good if you want terrain rendering in DX7.

Also I found a demo from a GDC lecture by someone at Westwood, unfortunatly I don''t have the link here, but that demos is very good with quadtrees, lod, and everything.

Greets Tobias
quote:Original post by Tobias

The fog example from the DX 6.1 SDK (maybe it''s in DX7 also) is pretty good if you want terrain rendering in DX7.

Also I found a demo from a GDC lecture by someone at Westwood, unfortunatly I don''t have the link here, but that demos is very good with quadtrees, lod, and everything.

Greets Tobias


Is it possible to shoot that link over, I am very interested in everything terrain rendering, have a good list of links put together. Especially anything related to quadtrees.

Bworks.Com
okay,

http://www.salug.org/~mcoker/LOD_Terrain.zip

Greets Tobias

Edited by - Tobias on 4/1/00 8:03:48 AM
Try http://www.vterrain.org
Joscha
The last truth is that there is no magic(Feist)

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