terrain rendering
Anybody have and good articles and/or tutorials on how to start making a terrain engine? I want it to be for polygons not voxels.
Thanks
ECKILLER
Check out the articles and code on this site for a start.
http://www.gamedev.net/opengl/index.html
There is one recent article about terrain rendering, and another on spectral synthesis terrain that may be helpful also. Good Luck!
http://www.gamedev.net/opengl/index.html
There is one recent article about terrain rendering, and another on spectral synthesis terrain that may be helpful also. Good Luck!
I noticed there are also a couple terrain tests over on this site:
http://nate.scuzzy.net/programming.html
http://nate.scuzzy.net/programming.html
here is the link to the OpenGL SuperBible''s homepage:
http://www.itknowledge.com/reference/archive/1571690735/ewtoc.html
one goal of the whole book is to create a terrain veiwing program. it''s also a very good reference.
http://www.itknowledge.com/reference/archive/1571690735/ewtoc.html
one goal of the whole book is to create a terrain veiwing program. it''s also a very good reference.
The fog example from the DX 6.1 SDK (maybe it''s in DX7 also) is pretty good if you want terrain rendering in DX7.
Also I found a demo from a GDC lecture by someone at Westwood, unfortunatly I don''t have the link here, but that demos is very good with quadtrees, lod, and everything.
Greets Tobias
Also I found a demo from a GDC lecture by someone at Westwood, unfortunatly I don''t have the link here, but that demos is very good with quadtrees, lod, and everything.
Greets Tobias
quote:Original post by Tobias
The fog example from the DX 6.1 SDK (maybe it''s in DX7 also) is pretty good if you want terrain rendering in DX7.
Also I found a demo from a GDC lecture by someone at Westwood, unfortunatly I don''t have the link here, but that demos is very good with quadtrees, lod, and everything.
Greets Tobias
Is it possible to shoot that link over, I am very interested in everything terrain rendering, have a good list of links put together. Especially anything related to quadtrees.
Bworks.Com
okay,
http://www.salug.org/~mcoker/LOD_Terrain.zip
Greets Tobias
Edited by - Tobias on 4/1/00 8:03:48 AM
http://www.salug.org/~mcoker/LOD_Terrain.zip
Greets Tobias
Edited by - Tobias on 4/1/00 8:03:48 AM
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