Camera rotation
Hi!
I wonder if there is any matrice avalible to rotate for example the camera around a model in D3d? If not could someone help me out with how to calculate it or show me a link to a good tutorial...
//Aram
True words are not always beautiful, true words are not always truthful.
The presentation an tutorial applications available here...
http://www.opengl.org/developers/code/s2001/index.html
...are quite good in my opinion. There is a good presentation of the way to position the camera. Its OpenGL-based, but the underlying theory is not OpenGL specific.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
http://www.opengl.org/developers/code/s2001/index.html
...are quite good in my opinion. There is a good presentation of the way to position the camera. Its OpenGL-based, but the underlying theory is not OpenGL specific.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
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