I need recommendations for scene management

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1 comment, last by BrianH 21 years, 8 months ago
Hello, The project I am working on requires 3D environments similar to those seen in fighting games such as Tekken, Virtua Fighter, Dead or Alive, etc... Basically, the camera is focused on the characters which are in the center of an arena type area (perhaps about the size of a football field). The user is not able to run around the level. The camera is able to spin 360 degrees around the characters though. Oh, the levels are made up of around 30-40k faces. They consist of basic structures... hills, houses, trees, etc.. What are your recommendations for methods to perform visibility culling for such scenes? Thanks, BrianH
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Basic octree should be perfect. If it''s targetted at high-end hardware you might get away with just chucking the whole scene at the card.
go with a quadtree. Since a tekken map mostly has only a single layer, a quadtree would be much faster ..
Optimise your scene by rendering most of the background as billboards.


Its my duty, to please that booty ! - John Shaft

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