typedef struct MS3D_HEADER_TYP
{
char id[10];
int version;
} MS3D_HEADER, *MS3D_HEADER_PTR;
typedef struct MS3D_VERTEX_TYP
{
unsigned char flags;
unsigned char refCount;
char boneID;
float vertex[3];
} MS3D_VERTEX, *MS3D_VERTEX_PTR;
typedef struct MS3D_TRIANGLE_TYP
{
unsigned short flags;
unsigned short vertexIndices[3];
float vertexNormals[3][3];
float u[3];
float v[3];
unsigned char smoothingGroup;
unsigned char groupIndex;
} MS3D_TRIANGLE, *MS3D_TRIANGLE_PTR;
typedef struct MS3D_GROUP_TYP
{
unsigned char flags;
char name[32];
unsigned short numTriangles;
unsigned short* triangleIndices;
char materialIndex;
} MS3D_GROUP, *MS3D_GROUP_PTR;
class MS3D
{
public:
unsigned short numVertices;
MS3D_VERTEX* vertices;
unsigned short numTriangles;
MS3D_TRIANGLE* triangles;
unsigned short numGroups;
MS3D_GROUP* groups;
bool Load(char* filename);
void Render(void);
MS3D()
{ }
~MS3D()
{
if(vertices)
delete vertices;
if(triangles)
delete triangles;
if(groups)
delete groups;
}
};
bool MS3D::
Load(char* filename)
{
FILE* file;
MS3D_HEADER header;
int loop;
if((file= fopen(filename, "rb"))==NULL)
{
return false;
}
fread(&header.id, sizeof(char), 10, file);
fread(&header.version, 1, sizeof(int), file);
fread(&numVertices, sizeof(unsigned short), 1, file);
vertices= new MS3D_VERTEX [numVertices];
for(loop=0; loopvertexIndices[loop3];
glNormal3fv( tri->vertexNormals[loop3]);
glTexCoord2f(tri->u[loop3], tri->v[loop3]);
glVertex3fv(vertices[index].vertex);
}
}
glEnd();
}
}
can someone please help me get it to render the textures????
thanks a lot!
milkshape with textures???
I know nehe has a tut on it but it i dont like how it is in like 5 different files.... anyway.... im useing the source from the nehe game model loader.... here is the code
u wanna use multiple textures? if so, u could bind textures before rendering the next group, but then u have to know what texture that group gets....
i''ve recently bought ms but i don''t know how to get the texture info either. i''m just binding the textures when i write the loader..
i''ve recently bought ms but i don''t know how to get the texture info either. i''m just binding the textures when i write the loader..
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