How to hide game graphic file

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11 comments, last by oto76mm 21 years, 7 months ago
Firstly, you should always encrypt/hide/move your data. Even if it''s a simple hack that takes 40 seconds to take out, the simple fact that someone would have to do that will detur most stealers from doing it. As for sound programs / screenshot programs stealing your data that''s tons different from just letting people have your data, or even having htem hack your data. The fact that they have to WORK for the data makes most not want anything to do with it.

Speaking of ZLIB (not to steal the fourm) but does anyone have a version of the fread()/fwrite function that moves through data?

~Main

==
Colt "MainRoach" McAnlis
Programmer
www.badheat.com/sinewave
==Colt "MainRoach" McAnlisGraphics Engineer - http://mainroach.blogspot.com
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Why would anyone steal your data? To put in their game? That''s illegal and a copyright violation (even if you don''t ''encrypt'' your data) so no one with any sense would do that and then redistribute a game with your stolen content.

Virtually no professional developers encrypt their data. In fact most publish as much info as they can on it so that people can make game mods. What makes you think that these theoretical data theives are going to steal your data instead of, say, the data they can easily extract from Quake3 or Tribes2 that use common unencrypted formats?

Compress your data, yes, but there''s NO REASON to encrypt it. Its just wasted effort.
quote:Virtually no professional developers encrypt their data. In fact most publish as much info as they can on it so that people can make game mods. What makes you think that these theoretical data theives are going to steal your data instead of, say, the data they can easily extract from Quake3 or Tribes2 that use common unencrypted formats?


The problem isn''t with your information, most of the time it''s when you''ve oursorced a part of a project.

If you hired "MonkeyBandA" to do 4 exclusive songs, and in their contract it mentions that due to royalties and recording rights, that any piracy protection of those exclusive songs is YOUR problem to solve. Are you just not going to encrypt the data? The same goes for textures/maps/anything else.
True most "Professionals" don''t encrypt now adays, but that''s because they have in house people, who''s work is covered in the umbrella NDA of the company.

If you''re a IGD and you have to outsource parts of your project, you should encrypt.

~Main



==
Colt "MainRoach" McAnlis
Programmer
www.badheat.com/sinewave
==Colt "MainRoach" McAnlisGraphics Engineer - http://mainroach.blogspot.com

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