Problem With A Run-Time Error

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1 comment, last by bower12345 21 years, 6 months ago
Hi Folks, I''ve finished with my Windows GDI studies and have a good grasp of the Windows programming model. I just need some help with DirectDraw now. I''m having a some trouble with just initializing the windows and surfaces and I''m hoping someone can help me out. The program compiles and builds correctly, but during run-time I get an error and when I debug is points at the SetCooperativeLevel function. Here is my source:
  
// Basic Program to Draw a Window


#define WIN32_LEAN_AND_MEAN
#define RGB_16BIT(r, g, b)  ((r << 11) | (g << 5) | (b))
#define INIT_DXSTRUCT(dxs) { ZeroMemory(&dxs, sizeof(dxs)); dxs.dwSize = sizeof(dxs); }
#include <windows.h>
#include <windowsx.h>
#include <stdlib.h>
#include <time.h>
#include <ddraw.h>

bool RunApp = TRUE;
	
LRESULT CALLBACK MsgHandler(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
	if(msg == WM_PAINT)
	{
		PAINTSTRUCT ps;

		EndPaint(hwnd, &ps);
		return(0);
	}
	if(msg == WM_QUIT)
	{
		RunApp = FALSE;
		return(0);
	}
		if(msg == WM_DESTROY)
	{
		RunApp = FALSE;
		PostQuitMessage(0);
		return(0);
	}
	if(msg == WM_CLOSE)
	{
		RunApp = FALSE;
		PostQuitMessage(0);
		return(0);
	}
	return(DefWindowProc(hwnd, msg, wparam, lparam));
}

int WINAPI WinMain(HINSTANCE hInstance,
				   HINSTANCE hPrevInstance,
				   LPSTR lpCmdLine,
				   int nCmdShow)
{
	srand((unsigned)time(NULL));
    MSG msg;
	WNDCLASSEX BasicWindow;

	BasicWindow.cbSize = sizeof(WNDCLASSEX);
	BasicWindow.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
	BasicWindow.lpfnWndProc = MsgHandler;
	BasicWindow.cbClsExtra = 0;
	BasicWindow.cbWndExtra = 0;
	BasicWindow.hInstance = hInstance;
	BasicWindow.hIcon = LoadIcon(NULL, IDI_WINLOGO);
	BasicWindow.hCursor = LoadCursor(NULL, IDC_ARROW);
	BasicWindow.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
	BasicWindow.lpszMenuName = NULL;
	BasicWindow.lpszClassName = "Basic Window";
	BasicWindow.hIconSm = LoadIcon(NULL, IDI_WINLOGO);
	
	RegisterClassEx(&BasicWindow);

	HWND hwnd;
	if(!(hwnd = CreateWindowEx(NULL,
							   "Basic Window",
							   "Basic Window",
							   WS_VISIBLE | WS_CAPTION | WS_TILEDWINDOW,
							   0,
							   0,
							   640,
							   480,
							   NULL,
							   NULL,
							   hInstance,
							   NULL)))
	{
		return(0);
	}
	DDSURFACEDESC2 ddsd;
	DDSURFACEDESC2 ddsdoffscreen;
	LPDIRECTDRAW7 lpdd7 = NULL;
	LPDIRECTDRAWSURFACE7 lpddsPrimary = NULL;
	LPDIRECTDRAWSURFACE7 lpddsBack = NULL;
	LPDIRECTDRAWSURFACE7 lpddsOffScreen = NULL;
	INIT_DXSTRUCT(ddsd);
	ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
	ddsd.dwBackBufferCount = 1;
	ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
				            	    DDSCAPS_COMPLEX |
						            DDSCAPS_FLIP |
						            DDSCAPS_VIDEOMEMORY;
	DirectDrawCreateEx(NULL, (void**)lpdd7, IID_IDirectDraw7, NULL);
	lpdd7 -> SetCooperativeLevel((hwnd, DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
	lpdd7 -> SetDisplayMode(640, 480, 16, 0, 0);
	if(FAILED(lpdd7 -> CreateSurface(&ddsd, &lpddsPrimary, NULL)))
	{
		// Error handling code....possibly a message box with the error and exit.

		return 0;
	}
	ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
	if(FAILED(lpddsPrimary -> GetAttachedSurface(&ddsd.ddsCaps, &lpddsBack)))
	{
		// Error code, another message box.

		return 0;
	}
	INIT_DXSTRUCT(ddsdoffscreen);
	ddsdoffscreen.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
	ddsdoffscreen.dwWidth = 640;
	ddsdoffscreen.dwHeight = 480;
	ddsdoffscreen.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN |
								   DDSCAPS_VIDEOMEMORY;
	if(FAILED(lpdd7 -> CreateSurface(&ddsdoffscreen, &lpddsOffScreen, NULL)))
	{
		// error code, messagebox

		return 0;
	}
	while(RunApp == TRUE)
	{
		lpddsPrimary -> Lock(NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
		if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		lpddsPrimary -> Unlock(NULL);
	}
	return(msg.wParam);
}
  
Also, I am following the Game Programming Genesis series of articles and I am looking to make a 2D scroller, so I would like to use DirectDraw and not Direct3D 8. Thanks. Any help is appreciated. Mike
Mikehttp://cs.wpunj.edu/~bowersom
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You didn''t actually create a DirectDraw7 object.

try this:
DirectDrawCreateEx(NULL, (void**)&lpdd7, IID_IDirectDraw7, NULL);
instead of this:
DirectDrawCreateEx(NULL, (void**)lpdd7, IID_IDirectDraw7, NULL);

Take a look at the function docs 4 more info


Alaa,
Alaa,
Thank you very much. My problem is solved!

Mike
Mikehttp://cs.wpunj.edu/~bowersom

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