What if we picked a game that most of us have played and pick it apart design-wise bit by bit (sort of like how film people do a scene-by-scene analysis)? Analyze it and try to rationalize the design decisions made? Anyone up for it? I think this will provide some insights, or at least start up some heated discussions. Also, any suggestions as to what game to pick?
[edited by - beantas on October 21, 2002 9:46:54 AM]
Sounds cool, I guess we could start off with a small(ish) game that would be easy to do a complete in-depth look at it''s structure?
Great idea!
I, too, suggest we start off with a smaller game...something everyone has playied...Altho I playied Half-Life and many later games, I couldn''t complete them without cheating (shame on me ) especialy Half-Life as the FPS view tends to give me motion sickness
I, too, suggest we start off with a smaller game...something everyone has playied...Altho I playied Half-Life and many later games, I couldn''t complete them without cheating (shame on me ) especialy Half-Life as the FPS view tends to give me motion sickness
I''d love to talk about NOLF or Half-Life but a smaller game does fit the purpose for now. How about Super Mario Bros? I''m sure everyone has played it and knows it well.
Mario would be an almost ideal (there is, after all, no such thing as ideal) place to begin.
If at first you don''t succeed, call it version 1.0
SketchSoft | SketchNews
If at first you don''t succeed, call it version 1.0
SketchSoft | SketchNews
Do you mean a game post-mortem? Because those are usually performed by the people who made the game...
quote:Original post by superpig
Do you mean a game post-mortem? Because those are usually performed by the people who made the game...
From what I''ve seen of post-mortems in Gamasutra, they focus more on a behind-the-scenes making-of, rather focusing on an analysis of the design that went into a game.
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