Original Post
hiya,
D3DXVECTOR3 v1(1.0f, 0.0f, 0.0f);
D3DXVECTOR3 v2(0.0f, 1.0f, 0.0f);
float answer = D3DXVec3Dot(&v1, &v2);
why does answer equals zero?
also, am doing that to check for collision, is that okey?
many thanks,
[edited by - mickey on October 21, 2002 12:42:08 PM]