Stencil buffer & Shadow Volumes
Hey, can anyone recommend a good tutorial on initialising and using a stncil buffer in Direct3D. I want to implent Shadow volumes in a game i''m making and i''ve no idea where to begin! How do you actually initialise the stencil buffer?
The SDK has some decent examples. You can also get examples from nVidia''s developer site or in the book listed below. If you are just starting out, you might want to start with the book or the SDK examples.
Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces"
Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces"
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