Original Post
Hi,
Is it possible with DirectDraw to use surfaces of different pixelformat as the initialized screen mode? I''d like to use different palettized graphics as well as 32bit ones, and display them within a 32 bit mode.
This allows me to save alot of video memory (since many small gfx work well with only 256 colors) as well as doing some nice palette animation effects
However, when i tried it, i could setup all those surfaces without getting any errors, but whenever i tried to blit the 8bpp ones, my pc simply locked up. I tried 16bpp as well, no luck here too.
Is this supposed to work? Or must all surfaces have the same pixel format? Where can i find information about this?
Regards
Wilfried