Original Post
I''m moving some of my 2D drawing routines to use D3D IM, so I can take
advantage of things like 3D hardware alpha-blending and such, and I would
like to know how to draw rect and line primitives in 3D given screen
coordinates only?
For example, if I want a horizontal line to appear exactly at screen
coords 100,150 to 200,150, how would I draw this in 3D? Does it
matter how I setup my transformation matrices, projection, view, etc.?