Friction

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9 comments, last by LilBudyWizer 21 years, 3 months ago
I still don''t entirely understand what you want to do, but dampening in the sense of spring/damper systems is given as the dampening value * the velocity.

One of many sites that can shed more light on this:
http://mathinsite.bmth.ac.uk/applet/msd/msd.html

(look up spring/damper systems. In a spring simulation, most apps use numerical integration. With simple 1D motion, the inverse laplace transform will give you a tidy equation based on time, but I don''t know if this applies to your problem)

Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces"
Author, "Real Time Rendering Tricks and Techniques in DirectX", "Focus on Curves and Surfaces", A third book on advanced lighting and materials

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