quote:Original post by EpolevneActually, the PC market isn''t even a drop in the bucket of the total gaming market. We sell more copies of the PS2 version of our games in ONE MONTH than we sell copies of the PC version in six. It is absolutely important that we keep 95% of our code cross-platform. We have strict one year development cycles (Baseball''s opening day doesn''t change...) and we are now shipping on 3 platforms day-and-date. Next year, we will be shipping on 4.
Currently you can reach at least 80% of your market if you write a windows-only game...is the time spent writing cross-platform code worth it?
So, yes, it''s worth it.
quote:This is obviously subject to change, but I wouldn''t expect it anytime soon.When you get out of your computer-based thinking, and realize that the real business of game development is concentrated on the consoles, you''ll retract this statement. And the answer to the "longer/cost more" is middleware, either licensed or internally developed. Having a cross-platform API to develop on makes multiple SKUs not only possible, but highly economical.
Once we have multiple viable gaming platforms expect games to take longer to make (or cost more).
-scott