Alternative animation
Would someone be kind enough to tell how games developed either before, or using alternative methods to, skeletal animation animate their meshs?
Would I be correct in assuming that they would have exported the same mesh from 3d Studio max at various keyframes and then in direct 3d linearly interpolate each vertex of the mesh from one source frame to the next using something like d3dxvec3lerp?
Your assistance is much appreciated,
Alan.
Well, yes and no, some games like quake 2 exported all the meshes and used it to render with an array, but they didnt use an interpolation, just changed the number of mesh in the array to render.
The skeletal animation is used because you do that interpolation between frames.
If God with me, Who against me?
The skeletal animation is used because you do that interpolation between frames.
If God with me, Who against me?
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