im using milkshape models
milkshape has a enmap feature that can apply envmapping
to an individual texture ,in milkshape you can apply more than one texture to a model so this means you can have a crome blade texture and a wooden handle texture and have the crome one envmaped and the wood one not, this is what i want to do
but in my engine
env map
If you can render a model with two seperate textures, then you must be switching textures at one point, right?
If so, then you just enable environment mapping when you switch to the texture you want that effect on and disable it before drawing the parts you don''t want it on.
If so, then you just enable environment mapping when you switch to the texture you want that effect on and disable it before drawing the parts you don''t want it on.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement