Original Post
This question is from a C++ newbie who is approaching DX for the first time.
Is it possible to quickly and easily swap images back and forth between VRAM and RAM using C++ with Direct X? I have an older laptop with just 8 MB of VRAM. It easily runs some older titles like Starcraft and Diablo. Those games, it seems, use way more than my 8MB limit. (I have been making a game of my own using those graphics as temporary placeholders until I draw my own, so I know).
That tells me that since these games are using Direct X, and I assume they were programmed in C++, they are somehow getting around my VRAM limitations. But how?
Patrick Lester - Blitz Basic User
Compaq Laptop
AMD-K6(tm)-2/ at 350 MHz : Memory 160 Megabytes
Video = ATI RAGE LT PRO AGP Graphics Controller