some little questions...
Hi, I have some little questions for you guys...
-Is it possible to render a scene on a 1 pixel surface?
-What could be the performance improvements if I render a scene without textures and fog? And what is the faster setup to render a polygon set?
-How many of such polygons could be moved by a modern graphic card?
Thank you all for your help.
quote:
-Is it possible to render a scene on a 1 pixel surface?
Perhaps, but I see no use in that.
quote:
-What could be the performance improvements if I render a scene without textures and fog? And what is the faster setup to render a polygon set?
Drastical increase, if the texture is disabled.
quote:
-How many of such polygons could be moved by a modern graphic card?
Maybe 100 million or so. Depends on the card.
Height Map Editor | Eternal Lands | Fast User Directory
quote:
-Is it possible to render a scene on a 1 pixel surface?
No! However this is the optimized code to render a 10000 polys scene (100Hz!!!) in a 0x0 pixel surface!
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