Original Post
Here''s a funny thing: How is it that a game console such as the game cube can have a 128-bit processor and yet most PCs available today only have 32-bit processors. Huh?
quote:Bitness hasn''t featured in console marketing since the N64.
Original post by sjelkjd
Idiotic marketing.
quote:
Original post by zer0wolf
The main reason why PCs haven''t bumped up to 64-bit is because of the compatibility problems they''d have with all the old software. Everything would have to be run in an emulator, which is easily done, but it defeats the purpose of having the 64 bit processor.
quote:
Original post by Voice Of Tango
Bitness hasn''t featured in console marketing since the N64.
poppet dumass
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quote:
Original post by Village Specialton
here is a little on consoles. They do have 128 bit processors. But they are BAD. They are around 250 MHz. Thats what the PS2 is. The X-Box has a 32-bit. it uses a PIII 730MHz. I have no clue what the Gamecube uses. Simply put, the 128 bits are microprocessors and low MHz.
Scott Simontis
Game Programmer in Training
Have a nice day!
Current Project: Waiting for OpenGL Game Programming Book
quote:Throw in the fact that the games on a tv based console only need to run at 640x480 (or slightly different for PAL or SECAM) and yes, you are correct.
course your pc would run all those games just fine if you had a geforce card or better in most cases.
quote:What''s your point? They were before the N64.
Original post by AnonymousPosterChildquote:Nope. It was common knowledge that the sega genesis and snes were 16 bit because of marketing.
Original post by Voice Of Tango
Bitness hasn''t featured in console marketing since the N64.
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