working on a pool-kind-of game

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3 comments, last by alnite 20 years, 11 months ago
Yes, i am looking for a full, good, explanation of physics of pool and how to implement it in a game. I searched it on the Internet, came up nothing useful. Do you know any good resources for this? A book or a website. A brief info on circular collision detection might be useful.
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Circular collisions?
Distance <= (radius*2) then you got collision
quote:Original post by Andos
Circular collisions?
Distance <= (radius*2) then you got collision
I was just about to post that I had figured it out already. Thanks anyway.

This article on gamasutra (free registration) is quite helpful for pool implementations:

http://www.gamasutra.com/features/20020118/vandenhuevel_01.htm

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
wow. that''s just something that I have been looking for. Thanks a lot.

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