working on a pool-kind-of game
Yes, i am looking for a full, good, explanation of physics of pool and how to implement it in a game. I searched it on the Internet, came up nothing useful.
Do you know any good resources for this? A book or a website. A brief info on circular collision detection might be useful.
quote:Original post by AndosI was just about to post that I had figured it out already. Thanks anyway.
Circular collisions?
Distance <= (radius*2) then you got collision
This article on gamasutra (free registration) is quite helpful for pool implementations:
http://www.gamasutra.com/features/20020118/vandenhuevel_01.htm
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
http://www.gamasutra.com/features/20020118/vandenhuevel_01.htm
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
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