Just some games that I wrote!!
Hi.
I am just here to ask people what they think of my work. Its all available at www.ciaranmccormack.tk
Almost all this work was completed over a 4 month period, from January to April of this year. I am going to use it as a portfolio to get people interested (programmers, modelers and artists) in future projects that I am undertaking.
There is such projects already. One of my friends has written a movie script, and in my opinion it is excellent. He is getting finacned to direct the movie and both of us want to make a game, sort of for fun, but it is also a great oppertunity, cause the game has a 100% chance of been distributed on the movie DVD if completed correctly. It will be a fighting game like Tekken with the movie characters and special weapons etc...If you look at my stuff and would like to get involved in a project like this can you let me know. Also if you make any levels for Breakout or any animations/scripts with the other programs can you send them to me so that I can add them to my site.
Thanks.
Ohh yeah, the site is a free site hosted by brinkster so has a pretty small bandwidth, so if it goes offline, please look back again later.
Hi.
Sorry about that. It seems to be acting weird. When I copied and pasted the link it didnt work, but when I typed the same thing in manually it worked fine.
Here they are again
www.ciaranmccormack.tk
or else use
www27.brinkster.com/ciaranmccormac
Thanks
Sorry about that. It seems to be acting weird. When I copied and pasted the link it didnt work, but when I typed the same thing in manually it worked fine.
Here they are again
www.ciaranmccormack.tk
or else use
www27.brinkster.com/ciaranmccormac
Thanks
I tried all your three games:
1) Stink: too fast for my Pentium4 1700 mhz, it was so fast that a play dured just 3 seconds. You have to slow it.
2) Columns: It''s a good game, the thing I suggest you is to do smooth movements also for right and left shifts. A good clone after all.
3) BreakOut: A good arkanoid clone, I liked how the ship looks, but not the bricks. There is an imprecision about the ball simulation, it''s a rule of arkanoid that when a ball hits the ship (going from the left to the right) on the left side, the ball takes a direction to the left, on the right side the ball takes a direction to the right and vice versa. I give you an example:
o
\
o
<--- ===== <---
<-o
\_
\_
o (hit!)
<--- ===== <---
o
\
o
<--- ===== <---
o->
_/
_/
o (hit!)
<--- ===== <---
I hope it will help you. Bye.
1) Stink: too fast for my Pentium4 1700 mhz, it was so fast that a play dured just 3 seconds. You have to slow it.
2) Columns: It''s a good game, the thing I suggest you is to do smooth movements also for right and left shifts. A good clone after all.
3) BreakOut: A good arkanoid clone, I liked how the ship looks, but not the bricks. There is an imprecision about the ball simulation, it''s a rule of arkanoid that when a ball hits the ship (going from the left to the right) on the left side, the ball takes a direction to the left, on the right side the ball takes a direction to the right and vice versa. I give you an example:
o
\
o
<--- ===== <---
<-o
\_
\_
o (hit!)
<--- ===== <---
o
\
o
<--- ===== <---
o->
_/
_/
o (hit!)
<--- ===== <---
I hope it will help you. Bye.
Okay, well, this holy forum seems to be not working with asci arts, so my asci painting is now uncomprehensible. I hope my explanation was clear, if not you have to play an old arkanoid game to find the different ball simulation. Bye.
Hi TSRevolution
Thanks for the comments, much appreciated. I think I understand what you are saying about the ball bouncing off the paddle. I considered doing it like that having seem some game implementing such, but decided on doing it another way that I saw. I''ll explain what I do.
The direction that the ball takes after hitting the paddle depends on where it hits the paddle. THere is sort of a force traveling from the center of the paddle to the sides, both left and right. If a ball is traveling from Left to RIght and hits the left side of the paddle it will encounter a <-<-<- force making the ball bounce off at a steeper angle, if it hits the center of the paddle it will encounter no force resulting in a perfect elastic deflection and if it hits the right side it will encounter a ->->-> force making the ball bounce at a less steep angle. (same of right to left movment but negated)
ITs very difficult to explain without a picture so the above might just sound like jibberish.
Ciaran
Thanks for the comments, much appreciated. I think I understand what you are saying about the ball bouncing off the paddle. I considered doing it like that having seem some game implementing such, but decided on doing it another way that I saw. I''ll explain what I do.
The direction that the ball takes after hitting the paddle depends on where it hits the paddle. THere is sort of a force traveling from the center of the paddle to the sides, both left and right. If a ball is traveling from Left to RIght and hits the left side of the paddle it will encounter a <-<-<- force making the ball bounce off at a steeper angle, if it hits the center of the paddle it will encounter no force resulting in a perfect elastic deflection and if it hits the right side it will encounter a ->->-> force making the ball bounce at a less steep angle. (same of right to left movment but negated)
ITs very difficult to explain without a picture so the above might just sound like jibberish.
Ciaran
I don''t think having your screenshots int MS bitmap format is a good idea, try png, gif or jpeg. PNG is the best in my opinion.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement