quote: Suppose, instead of taking months to create, the breathtaking computer-graphics-generated scenes from any of this summer’s blockbuster movies could be rendered with cinematic quality in real time. Suppose a car designer could model a car that’s indistinguishable from a photograph. Or imagine a jet fighter training simulation that could look not “just pretty good,” but be so exact that you couldn’t distinguish the simulated scenery from the real thing. Or suppose a physician could see tumors one-third the size of what could previously be identified. These things are not only possible-they have already begun. The new frontier in graphics realism has been established with developments to the OpenGL® application programming interface (API), released by SGI (NYSE: SGI) and the OpenGL Architecture Review Board (ARB). The OpenGL® 1.5 specification includes the revolutionary OpenGL® Shading Language, official ARB extensions that are expected to form the foundation of the upcoming OpenGL® 2.0 version of this cross-platform, open-standard API for advanced 3D graphics.How is this "revolutionary OpenGL(r) Shading Language" any different than Cg or, better still- freakin HLSL? Plus, these are ARB extensions, not additions to the core (well yet, but still). Is it just me or was this press release written by either Scott McNeally or the Iraqui Minister of Information?
quote: “OpenGL 1.5, and the OpenGL Shading Language in particular, does for the next generation of graphics what OpenGL did for the first generation in the early ’90s. It will fundamentally change the industry,” said Shawn Underwood, director of marketing, Visual Systems Group, SGI.Brian J
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