Crappy striated textures

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9 comments, last by TheProphet 20 years, 8 months ago
my program is divided in several parts; some of them need to change the glFrontFace. So here I don''t change the front face definition, I just put it back to its initial value.

And how do you want to choose "depending on the context" ?
If I knew before rendering which face is behind, then I would have had that problem...

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