Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Bobboau

3D UV generation

This topic is 5554 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was wondering if there was a fast way to generate UV coordanants on the fly by useing the 3d coods of any vert in a poly, I want this so I can have a texture overlayed over another(an energy effect) without useing the same UVs as the base texture (and without haveing to make them by hand or precalculated though the second of these would be OK I guess) so despite the scale/orientation/location of the base texture the overlay texture would have the same general density over the surface of the model, and have a seamless apearence

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!