Rendering Static Geometry

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11 comments, last by Radan 20 years, 6 months ago
bump

sorry for bumping an old thread but I''d appriciate more info
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I think I''m setting the correct values for my DrawIndexedPrimitive function - i get no errors though. But I''m wondering what I should pass as minIndex? Is it the first vertex used by my app or what? I tried to pass the first vertex and I always get "[2500] Direct3D8: (ERROR) :Stream 0 does not have required number of vertices"
You would be well served by reading the following:

http://www.tomsdxfaq.blogspot.com/2002_05_01_tomsdxfaq_archive.html#77028718

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