LOD in openGL
I have to write corresponding code for LOD node of VRML in openGL.
LOD { }
The following fields are defined:
level specifies the set of alternative representations of a graphical object
center specifies a 3D point to which the distance is computed.
range specifies a set of distances
level []
center 0 0 0
range []
Are there any openGL APIs for this?
The output should be same as that of VRML LOD node .
The corresponding code has to be written in C using openGL APIs>
I wanted to know whether there r any APIs related to it?
regards,
Renisha
I may be wrong, but smells like a homework assignment
~Graham
----
while (your_engine >= my_engine)
{
my_engine++;
}
~Graham
----
while (your_engine >= my_engine)
{
my_engine++;
}
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