Original Post
Is it possible to get OpenGL to render to a DirectDraw surface (create the RC from the surface''s DC), and if so, how much of a performance hit would it cause? It seems to me that the best option for drawing the 2d elements of a game (i.e. user interface) would be using DirectDraw, but I''d rather not use Direct3d and I haven''t been able to find any information about using DirectDraw with OpenGL. Thanks..
-RWarden (roberte@maui.net)