quote:Original post by The Great Sephiroth
Now what are near and far in ortho? Clipping ranges??
Yep. Generally they're set between -1.0 and 1.0, which is what gluOrtho2D does.
Grab a copy of the red book, it explains this all really well (with diagrams that clarify things nicely). If you're programming in OpenGL you can't afford to be without this book.
[edited by - tortoise on September 3, 2003 7:22:18 AM]