Helius 0.2 game engine testing
Iv'e released a playable demo based on my game engine, any tester's feedback will be appreciated.
some pics from the demo:
pic1
pic2
Your objective is to clear the forest and to survive after nightfall.
link for the demo.
Edit: use the mouse to look up/down and to turn, left mouse button to hit, middle button to defend yourself and right button to move.
[edited by - _Idan_ on October 9, 2003 6:49:29 AM]
Pretty cool Ran well on my machine
(2.4 ghz, ati radeon9800 pro, 512 mb rdram)
I like how the heroine pauses once in a while and sticks the sword in the ground, that''s a cool effect. Did you make those models? They are pretty sweet.
(2.4 ghz, ati radeon9800 pro, 512 mb rdram)
I like how the heroine pauses once in a while and sticks the sword in the ground, that''s a cool effect. Did you make those models? They are pretty sweet.
The models are not mine, i downloaded them from www.polycount.com
Ilankt, i didn''t post my work on that site, that demo was made by Oren Weizman.
Ilankt, i didn''t post my work on that site, that demo was made by Oren Weizman.
heh
same models, that''s why i thought you are the same guys
good work
but the camera isn''t perfect
same models, that''s why i thought you are the same guys
good work
but the camera isn''t perfect
Nice work, but you should take a look at the AI code and camera code
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Petter Nordlander
"There are only 10 kinds of people in the world. They who understand binary and those who do not"
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Petter Nordlander
"There are only 10 kinds of people in the world. They who understand binary and those who do not"
There is no AI yet, the monsters walk to a specific set of checkpoints or move at random. If the player moves to a certain range they attack.
About the camera, can you be more specific ? I''m working on the part where the camera can cross static objects but any other ideas would be appreciated.
About the camera, can you be more specific ? I''m working on the part where the camera can cross static objects but any other ideas would be appreciated.
when i start it up, it tells me that my hardware doesn''t support multitexturing. i have a Radeon 9600. it goes black and loads some stuff (as indicated on the upper left corner) and then terminates. why is that?
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