quote:Original post by Shooter123
Hello all,
I am currently working on a freeware game with a similar coordinate system and perspective in comparison with EDI''s engine and while searching for a solution to my sorting problem, I have come across this thread. I have been trying to find a functional sorting algorithm for about 2-3 months now, but every time, there were some special cases where any algorithm failed . I hope you will be able to help me (probably a simple 3d engine would be much easier to realize )
First of all, you might want to have a look at a screenshot of my engine:
Click here
I am wondering whether Crazy Mike''s algorithm would work here. On the one hand, my coordinate system looks quite similar to EDI''s, but on the other hand, what, for example, would happen if structure 1 in Mike''s sample was very flat - structure 0 would not even be rendered, although it should be.
I hope you understand my problem. Any help is highly appreciated !
Regards,
Timm Linder
[edited by - Shooter123 on February 26, 2004 8:43:03 AM]
I believe that it would render correctly. Perhaps I''m missing something? My algorithm does not have height details contained in it anywhere, so I do not see why it would be a problem.