Original Post
I was reading through the DirectX device initialization example, and in this simple example, they place their render code in the WM_PAINT message.
However, in the BSP tutorial I''m reading, they forgo the WM_PAINT, and simply render after they process any messages they''ve received.
Is there a disadvantage to just sticking with convention and using WM_PAINT? Does it get called less often, or is their the possibility that it could be stalled by previous message events? The tutorial author does many things in his code that I don''t agree with stylistically, so I''m not sure if this is a stylistic difference or something done for speed.
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