D3DTA_TEMP support

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1 comment, last by SGreth 20 years, 6 months ago
I''m wondering if there is any documentation or general knowledge about how wide-spread the support for this option is on various graphics cards? i.e. in case you were wondering what this parameter is from, it''s from SetTextureStageState Device->SetTextureStageState(iTextureStage, D3DTSS_COLORARG1, D3DTA_TEMP); Thanks, ~Rob
"The difference between insanity and genius is measured only by success."~Bruce Feirstein
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Honestly, I don''t know. The docs says you can look for D3DPMISCCAPS_TSSARGTEMP in the caps to see if''s usable or not.

I believe it''s well supported on all Geforce cards. But no clue about when it was introduced or what other manufacturer''s support it. Too bad there''s no DevCaps library out there we can browse.

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Yeah, I''m kind of hoping that all GeForce class cards will support it. It was introduced in DX6 I believe. Pretty usefull
"The difference between insanity and genius is measured only by success."~Bruce Feirstein

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