Original Post
Here''s a new threads following the idea of the NPC AI in RPG (2.
The topic begin to be too long to me
Here''s a summary of the system:
Base Schedule for any NPC.
Schedule overriden by the need based system.
Need system can be extended to reflect a little more than needs.
(Or solutions to suppress them)
AI Module written in C++.
(So OO)
Module since it might be used to create a DLL, or to be integrated in a game code.
I''ll do the list of the basic needs.
(I know I must do it since some days now
)
-* So many things to do, so little time to spend. *-