RPG frag Statistics

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18 comments, last by Paul Cunningham 23 years, 9 months ago
Landfish: "Shudder."
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Hm, as a designer, the only way I would use that number 200 (slain Trolls) is to make sure that that player does not gain much more experience (or whatever progress system is used) for killing Trolls. I would certainly not give the number to the player. He can keep a list himself (it''s not like his character runs around with a note listing all his victims...and if the player thinks his character DOES, well let him make the list himself).

Silvermyst
You either believe that within your society more individuals are good than evil, and that by protecting the freedom of individuals within that society you will end up with a society that is as fair as possible, or you believe that within your society more individuals are evil than good, and that by limiting the freedom of individuals within that society you will end up with a society that is as fair as possible.
What i''d like to know is how would you collect stats for actual "Role-Playing". How can it be calculated?

Because if it can be done then you can show the player these stats which will lead the player to developing these stats futher. Eventually they won''t be interested in the stats becuase the idea would kill itself which would be a good thing for "Role Playing".

I love Game Design and it loves me back.

Our Goal is "Fun"!

quote: Original post by Paul Cunningham

What i'd like to know is how would you collect stats for actual "Role-Playing". How can it be calculated?

Because if it can be done then you can show the player these stats which will lead the player to developing these stats futher. Eventually they won't be interested in the stats becuase the idea would kill itself which would be a good thing for "Role Playing".

I love Game Design and it loves me back.

Our Goal is "Fun"!




Ah...I see where you are going w/ this now...

I think it would depend on the game, but I am thinking something like:

Assuming the player must choose some things at the beginning of the game like the char's skills and morality or something like that (trying to keep it general)...

If the player makes decisions that agree w/ these initial decisions, then the player would be role-playing basically. The game would have to be pretty free so that the player could make different decisons.

If the player is a thief, then the char would be rewarded for breaking into houses.

If the player chose to play a law-abiding char, and the char makes law-abiding choices then he/she should be rewarded.

Conversly, if the player chose to play a law-abiding char, and the char breaks the law there should be some sort of role-playing penalty.



As far as I can see, role-playing can be analyzed by a computer by comparing a player's actions w/ some decisions about what the character is like at the beginning of the game...



"The road of excess leads to the palace of wisdom." --William Blake



Edited by - Nazrix on July 8, 2000 4:09:50 PM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
quote:Original post by Nazrix


As far as I can see, role-playing can be analyzed by a computer by comparing a player''s actions w/ some decisions about what the character is like at the beginning of the game...



I agree, but lets not forget role-development in-game. This is crucial to player freedom.
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I believe the fun should come from playing the role, remember playing superman or batman out the back yard when you were a kid? :-). This could be relived in a more mature way i believe.



I love Game Design and it loves me back.

Our Goal is "Fun"!
quote:Original post by Paul Cunningham

I believe the fun should come from playing the role, remember playing superman or batman out the back yard when you were a kid? :-). This could be relived in a more mature way i believe.



Would superman be faster than the flash?

I think that comparing roleplaying to child''s play is a wonderful way to get new ideas. Did you ever think "but superman couldn''t do something like this"? I know I didn''t. Subconsciously you limited yourself in some way, and if you got too far out of line, the other kids would tell you "HEY, you can''t do that!".
So what do we do? Simulate the other kids!




Give me one more medicated peaceful moment.
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It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
quote: Original post by MadKeithV


Would superman be faster than the flash?


Hey, i was Superman first Get your own role.
quote:
I think that comparing roleplaying to child's play is a wonderful way to get new ideas. Did you ever think "but superman couldn't do something like this"? I know I didn't. Subconsciously you limited yourself in some way, and if you got too far out of line, the other kids would tell you "HEY, you can't do that!".
So what do we do? Simulate the other kids!

Just think back to when you were a kid. Then think of playing a computer game that could be a fun as running around the backyard with your friends. Just remember though... I'm superman ok


I love Game Design and it loves me back.

Our Goal is "Fun"!

Edited by - Paul Cunningham on July 10, 2000 4:28:24 AM
Damn, I''ll be, umm, Spiderman!


What was it about playing cops and robbers, cowboys and indians, or Batman and Superman, that was so much fun?
The social part of it?
The part where you feel like you really ARE Spiderman for a while?

I''m not sure.


Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
ERROR: Your beta-version of Life1.0 has expired. Please upgrade to the full version. All important social functions will be disabled from now on.
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
Damn, you took Spiderman...well, I''m calling Batman right now!

"The road of excess leads to the palace of wisdom." --William Blake
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
I bet just about anyone can guess my stance on the inclusion of frag statistics in an RPG...

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