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Fresnel equation specular/diffuse/refraction etc...

Started by Patrik Svensson Nov 5, 2003 at 8:19 AM 0 replies 1k views
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Patrik Svensson
Patrik Svensson
I would like to use the Fresnel reflectance equation to control the materials in my raytracer. Especially for rendering water. Can someone explain a system using the Fresnel equation and how to relate specularity, diffuse, refraction etc... I would also like the shader to be able to be used in a Monte-Carlo path-tracer so I also need the probability of different events at an intersection point. I.e specular reflection or diffuse reflection or refraction or... Cheers,

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