Loading textures after initialization

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0 comments, last by Knudde 20 years, 6 months ago
Hi, I have a problem loading textures after initializing my application. If I load textures while processing the initialization, I can use them without a problem later on. But if I want to load a texture, while the rendering loop is running, I always receive zero as texture id from glGenTextures(). Is the generation of texture objects only allowed in a specific state in OpenGL? ciao torsten
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You can load texture whenever you like, except inside a glBein/glEnd-pair.

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