Original Post
After I use CreateTexture, how am I supposed to put data in it? I was going to use LockRect but the msdn has this little comment in it:
quote:Huh? If I create a texture with D3DPOOL_MANAGED and without the USAGE_DYNAMIC flag will I still be able to lock it?
Textures created with D3DPOOL_DEFAULT are not lockable. Textures created in video memory are lockable when created with USAGE_DYNAMIC.