LOD Algorithems - Gopeldygook
Hi
I''ve just started looking at LOD algorithems. My engine''s hopefully gonna deal with large terrain using an octree for culling.
I took a look at www.vterrain.org but it all sees a bit gobeldygook. Could anyone point me to some simple newbie tutorials please? Or perhaps give a brief explanation of a method that their using.
Thanks
de_matt
This is the wrong forum
You''ll find a lot about this in the Graphics theory forum, so please search and post there.
Muhammad Haggag
You''ll find a lot about this in the Graphics theory forum, so please search and post there.
Muhammad Haggag
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