LOD Algorithems - Gopeldygook

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1 comment, last by de_matt 20 years, 5 months ago
Hi I''ve just started looking at LOD algorithems. My engine''s hopefully gonna deal with large terrain using an octree for culling. I took a look at www.vterrain.org but it all sees a bit gobeldygook. Could anyone point me to some simple newbie tutorials please? Or perhaps give a brief explanation of a method that their using. Thanks de_matt
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This is the wrong forum
You''ll find a lot about this in the Graphics theory forum, so please search and post there.

Muhammad Haggag

Hey, good point. Sorry everyone.

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