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BltFast and D3D

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calling BltFast when using D3D is ok, because BltFast is a memory optimizer, right?? I just wanted to clarify wether or not to use them together, becuase DDraw slows the pi$$ out of D3D. Thanks in advance Trajar

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Don't call BltFast or Blt between calls to BeginScene and EndScene and you should be fine. Most cards will survive 2D calls between those two commands, but they'll become very slow.

(Edited because my spelling was unusually bad!)

Edited by - Bracket on July 13, 2000 4:07:54 PM

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