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Texture Filtering

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Does anyone know what setting would be best for GL_TEXTURE_MAG_FILTER to convert picture 1 (see attachment below) to picture 2 Picture 1 is kinda square blocky, i wanna make it circly blocky (or blurred) like in picture 2 (see bottom left corner of picture 2) Picture 1 Url: http://www.geocities.com/bad_guy_image26/magfilter2.jpg Picture 2 Url: (I want it to look like this) http://www.geocities.com/bad_guy_image26/magfilter.jpg

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For a magnification filter use GL_LINEAR. GL_LINEAR_MIPMAP_LINEAR is not a magnification filter . It is a minification filter. Magnification by it''s very definition means you have only one mipmap to filter from (the base image).

Sorry to shout, but people just don''t seem to get this. I realise that using GL_LINEAR_MIPMAP_LINEAR will probably give you linear magnification but I don''t believe this behaviour is guarenteed.

Enigma

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