Original Post
This sliding slot algorithm seems like a really neat idea, and I''m trying to implement it in system RAM to try and get the algorithm straight. I understand the concept, but there are some implementation details that I don''t quite understand:
First, Yann L says that in his system, the size of the allocated chunks changes size over time. I was originally thinking of having static lists of chunks 64K, 32K, etc in size, but if I want to implement chunks (slots) that change size, how would i go about doing it? Have a map<size_t,list<Object*>>?
Another implementation detail.. should I have the Objects store list iterators? Does anyone have any concrete proof that it''s much faster or slower?