Original Post
I am aware of how annoying these "beginner" threads can get, but I really need the help of people who have already been through what I am about to embark. I have yet to do any 3D graphics stuff and I have yet to really try OGL or DX. And basically I need a little direction. What I really want is a book on 3D math. Would it be such a bad idea to get a book before familiarizing myself with a 3D API? Is it OK to just learn a 3D API as I learn 3D math from a book? I''m a college student and I am familiar with math up to a multivariable calculus math level, however I probably still need to brush up on some stuff like matrix algebra(actually it''s been a while and I need a lot of brushing up on matrix algebra =P).
The two books I''m looking into are "3D Math Primer for Graphics and Game Development" and "Mathematics for 3D Game Programming & Computer Graphics". For the people who are familiar with these books or any other 3D Math books, which of these or other books should I be purchasing for the level that I am at? I know nothing of quarternions and stuff like that, but like I said I''ve completed two courses in Calc and I''m now taking Multivariable Calc, I''ve also completed a course in Discrete Math. So what''s your advice?
-Mak