the better language
I want to do one game on-line and i want to know your opnions about is the better language and why.
Thak you for the help
I would suggest c++.
There are number of reasons, first because c++ got many many libraries that u can work with, and creating an openGL/directX game is really easy with c++.
2nd, c++ is the most common language ppl use, so u''l be able to get much help in forums and stuff, and many tutorials online ..
3rd, cause i just started making these things and it''s really easy and cool with c++ :D
There are number of reasons, first because c++ got many many libraries that u can work with, and creating an openGL/directX game is really easy with c++.
2nd, c++ is the most common language ppl use, so u''l be able to get much help in forums and stuff, and many tutorials online ..
3rd, cause i just started making these things and it''s really easy and cool with c++ :D
Given the nature of your post and in a futile attempt to circumvent another language flaming war, I would suggest English.
[edit]
As to why, it appears you already know it. I do not disparage languages you do not know, but you should stick with what you're comfortable with. Of course, if you want to learn sanskrit it may be a good idea to try to write your game in that.
[/edit]
[edited by - Levendis on March 5, 2004 12:21:36 PM]
[edit]
As to why, it appears you already know it. I do not disparage languages you do not know, but you should stick with what you're comfortable with. Of course, if you want to learn sanskrit it may be a good idea to try to write your game in that.
[/edit]
[edited by - Levendis on March 5, 2004 12:21:36 PM]
quote:Original post by Timbatron
I''ve always been a big fan of writing code in egyptian hieroglyphics
*L*
Use whatever language that your''e comfortable with.. May it be BCPL, Fortran, C, Java or Basic.. And why not add Brainf**k aswell...
I myself should prefer Fortran...
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Speaking of Brianfuck, where can I find a tutorial on it?
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R.I.P. Mark Osback
Solo Pa Mi Gente
VG-Force
Ekim Gram Productions
Unlambda is worse/better than BrainF**k:
http://www.eleves.ens.fr:8080/home/madore/programs/unlambda/
http://www.eleves.ens.fr:8080/home/madore/programs/unlambda/
I would suggest writting the game in Python (http://www.python.org/) which you can learn very quickly. Some would argue against it for performance reasons (it is a very high-level language), but these arguments are usually far less grounded than they appear, and if anything becomes a bottleneck you can easily rewrite a function in C++ without changing any of the Python code that uses it, thanks to boost.python (http://www.boost.org/)
quote:Original post by Trap
Unlambda is worse/better than BrainF**k:
http://www.eleves.ens.fr:8080/home/madore/programs/unlambda/
I was looking at that and had seen this:
quote:
```s``s``sii`ki
`k.*``s``s`ks
``s`k`s`ks``s``s`ks``s`k`s`kr``s`k`sikk
`k``s`ksk
(All whitespace is optional and arbitrary. Some former versions of this page gave a uselessly complicated and inefficient program.)
"Some former versions of this page gave a uselessly complicated and inefficient program" WHAT!?!?!? It all looks that way to me. I think anyone spending time actually learning someone like this has WAY to much free time...
H0bbes:
What do you mean by on-line. Multiplayer or something like MSN games? If your going after MSN game you could use flash. If not I would go with C++.
-UltimaX-
Ariel Productions
"You wished for a white christmas... Now go shovel your wishes!"
[edited by - UltimaX on March 6, 2004 10:53:57 AM]
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