beginner lighting question/normals
Hi...
Just working through the tutorials, so this may be
answered later on... But... When you add lighting
to your scene -- do you have to *manually* calculate
the normals every single time when you add a new quad?
(I.e., the lighting tutorial/tut7). Or -- is there someway
to ''automatically'' calculate the normals of each polygonal
face as you create them?
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