Original Post
hello
it''s been a while i''m working in a binary DM like game, where the content is generated on the fly
I have go as far as the sys could generate a story thematic structure and now i''m trying to add a layer of depth that it would generate also the content the universe rather than using the one provide by the author, in order to generate a full binary dm
the idea come from an analysis of genre i have find once
here it is:
usually we use genre to classify piece of work in order to feel comfortable with the expectation that the work would provide
when we expand genre into dimension we find that there is two major class : genre as impact on the audiance (comedy, horror etc...) and as conveying content (soap opera, heroic fantasy, etc...)
as you can seen the most sensible for our project is genre as content
what define content of a genre??
i have try exploding this into new dimension and find this
genre dimension is:
situation ( the way object are link together, the context)
rule ( the way object react to each over or to special event)
semantics (class of object within the universe)
value ( the drive, the motive, goal, purpose and way to evaluate situation for each object)
this can also help us to create content or even create a new set from scratch
the idea behind that is that genre provide template in each of these dimension (for ex in heroic fantasy, dragon has a special place which don''t vary much or are get from as a variation from the norm of the genre)
now the problem is how to find , build these template, how to classify them, how to write them down and how to code them
to an extant these question as also ask >> if these dimension are good enough, is there any lack, did this all make sense to you
thanks for replying
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